Maria Grazia Di Giovannantonio’s research project developed as a thesis of the “MI-HERITAGE” master. The male Frigidarium of the Stabian Baths of Pompeii (Italy). Starting from the photogrammetric reconstruction of the archaeological site, this project aims at the digital reconstruction of the original frescoes based on a study of archival documents and the testimonies of the artists of the past. Read more…
Biomedical Visualisation with Blender 3DThe University of Glasgow has recently created a free course of Biomedical Visualisation. The course uses and gives an introduction of Blender 3D. You can enrol for free, or you can also opt for the version where you can earn a Certificate upon completion. The course starts this 7th of December. Read more…
AEDON is a personal project focused on making storytelling artwork and share the process for educational purposes. This project has created compelling images such as the Junk Shop, which is the most recognized illustration of the project, and was the Splash Screen of Blender 2.81
Blender Conference 2020
Amazing, short, completely different, Blender Conference this year. We felt, more than ever, part of this worldwide community.
We suggest everyone to watch the Conference video in particular the final bit of Ton Roosendaal (@tonroosendaal).
We are lucky to have you Ton, and all the @Blender team.
According to his biography, Carles Mondrià (Xamberga Art Studi) is a freelance 2D-3D concept artist, large format sculptor, scenographer, designer of stage machinery for theatres, and painter. Carles has designed and realised some Falles, “Las Fallas” (Gigantic Monuments built in the streets of Valencia, Spain, usually made in materials such as cardboard, wood, paper, clothing and then burnt during Saint Joseph’s feast). Some years ago, he started using Blender to create beautiful 3D sculptures who seem real. We love his essential, clean style with a sense of humour. Some of Carles 3D creations sculpting using Blender have become gigantic monuments
We interview Giulia, a 3D artist from Chile. We discovered Giulia from her 3D characters made and the for her Blender tutorial.
Our interested was in particular for her skills on sculpting in Blender (coming from ZBrush) and for
Giulia’s Character Workflow with Blender. Giulia studied illustration and graphic designer. Then with her partner, a 3D animator, they set up a studio of motion graphics called MONKI
Blender 2.83 LTS ( Long Term Support) is out and you can download it right now.
With this release of the 3D software many bugs have been already fixed, and further fixes are already planned and will happen in next years. This LTS version will big project a greater stability and performance.
On top of this the latest version fo Blender comes with very great advanced features.
Today we interview Lina Jakaité. A geologist from Gargzdai in Lithuania, who loves also 3D geological modelling and all that is associated with it, maps, cross-sections, interpretations…!
During her geology studies she was more of a carbonate rocks person, then she spent a few years working in quaternary geology (whatever this means).
From KeenTools the kick off an open beta for FaceBuilder for Blender! In essence, FaceBuilder is an easy-to-use and handy tool for face likeness sculpting based on several photos. It doesn’t need any additional hardware, produces clean topology and it’s already battle proved in Nuke. UI and UX as convenient and native for Blender…
“Me a monster?” is a 3D short film by Most Wanted Studio and made entirely in Blender 3D. It’s the story of Nono, the only inhabitant of planet Pano.
Nono is the only inhabitant of planet Pano. Despite not having any company, he lives a quiet and peaceful life on his planet. He loves taking care of his vegetable garden…
The amazing part of running this Magazine on Blender 3D is to get to know all these artists with their stories, their talents and passions to do beautiful stuff. Sometime, they use Blender for their job, or just for the sake to give life to an image that popped-up in their mind.
We Publish Blender 3D stuff and beyond. To submit articles or suggest content contact us.
Be bold, be creative… be open source.