Home » Learning Blender » Blender Tutorial for Absolute Beginners (Blender 4.3 compatible)

Blender Tutorial for Absolute Beginners (Blender 4.3 compatible)

Blender tutorial on YouTube by Crossmind, an Animation and Motion design studio based in New Delhi, India. Apart from producing creative work, they enjoy connecting with fellow animation design enthusiasts to discuss, share, and contribute to the fantastic creative pool of ideas that brings out the best in us.

They have worked with important brands such as MicrosoftSamsungFOX International, National Geographic, Sony Entertainment, Ogilvyand POGO, among others.

Apart from the commercial aspect, they launched a series of free Blender courses on YouTube several years ago. We found them very well-made and clear. They have a hands-on approach, starting from the very basics and continuing through to the end of the project.

Here you can find the playlist of the Blender tutorial series ‘Introduction to Blender’.

Blender Tutorial, Introduction to Blender – For Absolute Beginners

Additionally, this series is in preparation for their upcoming series, which focuses on 3D content creation. Once you have completed this series and practised a bit with Blender 3D, you can explore this one, as it covers topics such as 3D layout, Lighting, Hair, particles, dynamics, simulation, fluid, and smoke. 

The content of this Blender tutorial is relatively straightforward. None of the models is complicated. The focus here is to get comfortable in 3D for the first time. 

They have divided the Blender 3D tutorial into 7 days. You won’t become a Blender guru in 7 days, but you will establish a strong foundation to build upon your skills as a 3D artist.

Day 1 – Absolute Basics – Blender introduction tutorial

On the first day, in this Blender tutorial, we will discuss the absolute Blender basics, and work our way around the software interface, getting comfortable with Blender interface, creating basic objects, transformation tools, what is 3d cursor, origin, local and global axis, snapping options, etc. and make a straightforward scene with just the basic primitives so that you get used to using essential commands and develop some muscle memory with Blender.

Day 1 – Introduction to Blender – Absolute Basics

Day 2 – Object Editing

On the second day, we will learn how to edit mesh objects, including selection methods. We will also create a few basic objects and attempt to understand how to bring out different shapes in object editing mode.

Day 2 – Object Editing tutorial

Day 3 – Modifiers

The third chapter will cover modifiers, Vertex weights, and their applications, discussing various use case scenarios. It will also create a few objects in combination with multiple modifiers.

Day 3 – Introduction to Blender – Modifiers

Day 4 – Shaders, Textures & UV

On the Fourth Day, we will discuss the materials. How do the basic materials work and the meaning of terms used in shaders, How to mix shaders, set up basic PBR shaders, textures, etc.? We will also talk about UV a bit and will shade all the models we created in the modifier chapters.

Day 4 – Introduction to Blender – Shaders, Textures & UV

Day 5 – Lighting

Blender tutorial on the basics of how to light a scene in Blender

It’s about basic tools of lighting, what are the different categories of lights, and how they work, such as HDR Lighting, Making Lamp Objects, Emission Shaders, etc. We will also discuss and make a few light setups with different sources and render them out.

Day 5 – Introduction to Blender – Lighting

Day 6 – Blender Tutorial – Modelling an Aircraft

This is where everything will start making sense as we make a really fun-looking animated aircraft model, which will also be part of an animated scene. In this chapter, we will work with blueprints and create a 3D model, solve basic modelling-related problems at a beginner level, and utilise all the tools of object editing in a practical context. Then we will set up the final asset and shade it for a still render with Eevee.

https://youtu.be/IYEaY6RTUzc
Day 6 – Introduction to Blender – Modelling Aircraft

Day 7 – final Blender tutorial: Animating an Aircraft

The last chapter will be all about animation. We will begin with how to prepare a model for animation.

Talk about the basic tools of animations in 3D and make a bouncing ball to understand how keyframes work. We will also discuss how to set up keys for different parameters and what are the possibilities of keying parameters available on object and modifier levels. We will also talk about curve editor, f curves, animation f-curve modifiers, and a lot more.

https://youtu.be/ZnWsCD1Ir2s
Day 7 – Introduction to Blender – Animating an Aircraft

It doesn’t have a character because, for first-time users, introducing the character process could be very overwhelming. But once you clear out all the fundamentals, you will be in a better position to discuss the character-related aspects for later Blender tutorials.

By the end of this series, you should have enough confidence to take on any 3d related challenge on your own. Essentially, this course will lay a solid foundation from which you can see things clearly and begin your journey ahead, researching it.

For now, don’t worry about all the details; it will be easy to understand once you dive into it.


After this great blender tutorial, we ask some questions to know more about Crossmind Studio:

Interview with Crossmind studio

Why do you use Blender in a professional studio?

We really like the simplicity of the workflow Blender offers. I won’t deny that it has its flaws, but it doesn’t feel right to switch between several packages to complete simple tasks, despite the many years of advancement in the industry. When it comes to Blender I really like how you can begin with a sketch, storyboard in 3D with Grease Pencil which is more accurate for production-ready layouts than a traditional storyboard, Great tools for pre-visualization, Eevee has been my favourite for Pre Viz, and of course, it offers a great range of toolsets to pull off most of the 3D Production work. As a small animation studio with a single-digit, multi-talented team of designers, we strive to keep our pipeline and workflow as simple as possible, focusing more on the design aspect. This is why we believe Blender is an excellent choice for us.

Do you use other software in your studio?

Yes, sometimes there are projects which bring up specific challenges. We remain open to these challenges, strive to adapt to the needs of design, and learn new tools in the process to deliver effective solutions.

What are the strongest points of Blender for you?

I think the strongest point of Blender is that it’s open-source, and it benefits from ideas from all corners of the world. 

What’s your next big project?

Commercial projects will always be the second favourite. I will give the next big project title to my short film, which I am currently working on. After The Bloop Troop and Far the Days Come its been quite a while I made my short film. We need to channel all the new learnings in the right place.

Why have you decided to make completely free Blender tutorials?

When it comes to beginning your journey into 3d and CGI, most of us have a mental block, and this is because of the question that builds it up. At first glance, it could be overwhelming to understand the concepts of 3d. Questions like‘Where should one begin? What is 3D? How is it different from other media? How do lighting and colouring work? What is the correct order of learning 3D? Should I learn to model for gaming or films? Keeping all these questions in mind, I have created this series. I made it so that it would not only introduce the principles of 3D but also answer your questions about most of the essential things one by one, at a pace a beginner would understand.

Knowing the principles and fundamentals can give you a firm foundation from which to view 3D as a medium, rather than a software-related specialisation.

In this way, it would be easier for them to adapt to any other 3D platforms as well.

Additionally, new users can easily become lost in this process and become demotivated after spending long hours learning. That is why I have included assignments in this Blender tutorial at each level that learners will truly enjoy and find rewarding after hours of hard work.

I have several other topics we want to discuss and share on this channel, but creating a common ground was necessary; that is why we decided to make this series, where one can begin and also relate to our other courses.

What is your strongest suggestion to those beginners who want to learn Blender?

Learning computer program commands is no more complex than learning a complex video game interface. The difference is the mindset. So, while learning, take it easy. Practice, and finish what you started. Observe things around yourself, study theories, anatomy, light and colours etc. it will change your perspective.

More theory or straight to the practice?

While learning 3D and Blender is a lot in itself, especially if you are new to this whole subject. However, reading theories will always add depth to your thought process. Read theories about how colours, lights, and materials work. Some of it is discussed in these chapters, but there is no end to it. Software is the tool, but inspiration is the real world; theories can help break it down.

You can also read CrossMind’s new article “Introduction to Geometry Nodes for Blender 3D for Absolute Beginners”—a well-made collection of video tutorials on the latest and anticipated feature, Blender Geometry Nodes.


Blender 3D tutorial - 3D Crossmind - free course

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2 thoughts on “Blender Tutorial for Absolute Beginners (Blender 4.3 compatible)”

  1. Wow, this “Blender Tutorial for Absolute Beginners” is exactly what I’ve been looking for! As someone who has never used Blender before, I often felt overwhelmed by its interface and features. This tutorial breaks everything down in a clear and understandable way, making it perfect for someone like me who is just starting out.

    Reply

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